Ever since DICE's 2015 controversial reboot of beloved spinoff game series, Star Wars Battlefront, a division of fans between the old and new has emerged. But whether you're true to the saga's roots or are a sucker for graphics and gameplay (I, personally, part with the latter), I've concocted a personal list for the most defining frontline the series has to offer: the blasters. Or, in particular, my personal favourite of the bunch — whether it's some fun whigmaleerie (boy, did I have to look that one up) they possess, the brute strength they flaunt, or some other, random reason that happens to pop into my head, here's my Top 10 Favourite Blasters in Star Wars Battlefront. And it's a list whose choices are basically life decisions I love this game so much, haha — I mean, come on, I'm having to narrow a roster of 22 down to 10 — it's hard, okay?!
For the dreary Honourable Mention spot is none other than the ol' faithful T-21B Targeting Rifle. A refined version of its predecessor, the T-21, the "inverted sniper" to many, it combines the power of a Heavy Blaster with the precision and range of a Blaster Rifle — to create some sort of a hodepodge resulting in a Targeting Rifle, curiously enough. Boasting two optics its prior form lacked, the go-to firearm of the bane of any offline Survival Mode-goer: Shadowtroopers. Their very name makes me shiver ... and, if it's the refined or, FYI, better version of its predecessor, this thing's gotta be good, right? Oh, and, speaking of Survival Mode — the T-21B is basically TIME's Person Of The Year when it comes to it. It's super reliable, capable of OHKOing normal Stormtroopers, 2HKOing Jumptroopers & Biker Scouts, and 5HKOing Shadowtroopers & Shocktroopers. Add this to its excellent range and DLT-19X-calibre scope, and it's at the hand of anyone in need of a good solid blaster to conquer Battlefront's secret Co-Op gem.
So, why only an Honourable Mention?
Well, simply put, outside of its one defining role in the Star Wars Battlefront metagame, being in Survival Mode, it has very little ground elsewhere. Online, as a matter of fact, it's even worse than its facsimile, the T-21, despite being its supposed "refined version", or literally any other gun in the game — by the Battlefront gods at THE SWBFC, it is the bottom of the barrel, at F Rank, for starters, and its poor Rate of Fire and Cooling Power make it seem overlooked, largely in favour of more balanced, less "to one extreme", kind of blaster. Despite having such a high damage output at face value, at the surface, it merely deals a 3HKO to all infantry without any HP/damage modifiers. Albeit, this continues as a 3-shot kill at longer ranges — the T-21B, on the plus side, has the game's lowest damage drop-off at longer ranges, excluding the Relby V-10 (but we don't talk about the inferior A280C), going from 45 base damage up to 10 metres down to a minimum of 34 at 50m — making it a minuscule total of 11 damage lost over the course of 40m which, by all means, is fantastic. In addition, it has an above average bullet speed at 500m/s, and a fantastic maximum distance at 1500m — which translates to practically anywhere on any map — or, at least, anywhere you'll need it to go. But statistically, really, these are its only true distinctions — it can only fire 7 shots before overheating, which its predecessor, the T-21, besters by 5. FIVE. And the T-21 doesn't even have a good Cooling Power to begin with! And there are some blasters than can fire over 20 shots prior to overheating, such as the K-16 Bryar Pistol and DL-18 — but the former is one of — if not the — worst blasters in the game, so we won't talk about that, haha. But generally, it finds itself to be one heck of a fish in an ocean of guns that can do the same thing, many of which are paralleling or, bluntly put, better. But the T-21B's fantastic bullet drop-off, range, and consistently good damage can give it some merit, albeit a small one, relegating it to Number 10. But it's 10 out of 22, right? So clearly it's more relevant than a good half of the blasters that exist in this game — at least to me. And in Survival Mode, this thing is a literal bomb, and you know what they say, being the best at something is better than being the best at everything, right?
At Number 10 is none other than the signature hand of Director Orson Krennic (you know, the pseudo-Grand Moff Tarkin from Rogue One that everyone forgot about?), it's the DT-29. With its hypnotic crosshair and Sonic Screwdriver mashup of a design, whose gimmick is one of the few true hints of realism the series hitherto never had to offer, it's six or nix with this curious blaster pistol. You've probably seen its in-part godlike stats before, picked it up once, only to leave it gathering dust like a book, through which a magical tale has already been waded. And it's with good reason, too — perhaps any sign of true realism in a space opera spinoff should be left low-profile, particularly when an ever-diminishing six bullet cap before a mandatory cowboy-style reload gets in the way of everything. Debuting in the — by general consensus — most unloved and overlooked DLC, Rogue One: Scarif, it makes sense for arguably the most unloved and overlooked blaster (or, should I even call it that? It isn't exactly a blaster (Star Wars lingo for epic laser gun thing) with such an odd gimmick like that) to make its grand entrance as possibly one of the most unloved and overlooked blasters. But that's why I love it, and don't overlook it.
If you love it so much, why only Number 10, then?
Because, to be bluntly honest, this thing sucks. There is no reason to use this thing over its fellow Blaster Pistol counterparts, like the DL-44 and SE-14C, both of which are just as powerful and, while they might lack its range or rate of fire, are much more flexible and aren't disadvantaged because of one, pathetic reason. If I were to use the DT-29 ever online, I'd expect this thing to give me 8 shots and have even higher damage and range. Give me a reason to actually want to use this thing, as opposed to using it intentionally because I know it sucks ass. I feel like its 6 shot gimmick just holds it back at everything it possibly tries to do — sure, it makes Explosive Shot viable as there is no cooldown as such — but then you think that Explosive Shot used to never overheat your blaster twice as quickly, almost ruling this idea out. And while the use of a Cooling Cell might remedy this thing's problem, it's just as bad as the DLT-19x — being bound to a Star Card just to function is pathetic, and plagues it. If I'm forced to burn through tens of Cooling Cells each game unsustainably why would I even bother with this thing? It has no real niche despite its great stats, for its damage is only a 2-shot kill — meaning that you'll need to use one-third of your bullets to kill one enemy. In addition, it has a horrible damage drop-off, falling to a 3 shot then subsequently 4 shot kill after 20m, eventually falling to its very minimum at 40m at 25 damage. But then, what happens if you miss? Having such specified damage outputs makes this thing extremely susceptible to the most popular Trait in the game, Bodyguard — even at only Trait Level 1, it's turning your 2-shot kills into 3-shot kills, and 4-shots into 5-shots, which makes Berserker Trait mandatory, which absolutely sucks. For a damage stat as high as its, why am I being forced into increasing such damage only to beat one single thing? Its rate of fire is pointless, as it is already capped (meaning that your bullets will fire in a pattern of a pace, not based on how quickly you can pull your trigger), and its range, although above average for a blaster pistol, still is average.
So if I'm bashing this thing so much, why does it have place on this list at all, then?
You're killing me with these questions.
I'll keep it short and simple, then: because it's FUN. And that's the point of games, right? Not to play by viability, but to have FUN. Its entire premise is FUN. Its design is FUN. Its stats are FUN. Its crosshair is FUN. And playing with it is, you guessed it, AWFUL. But it's still FUN, right? Right. I can't count the amount of times I have accidentally ripped teams to shreds with this garbage, and genuinely had the time of my life in doing it, too. It encourages you to play strategically and conservatively and to only go for targets that are truly worth it. It genuinely is one of the most skilled blasters in the game and, in succeeding with it, you'll be happy to know that you're doing well with such a hard weapon to use. While it really is gathering dust like a book, through which a magical tale has already been waded for me, it's always cool to know that I've used it a few times, and have had fun with it. And while I will only ever use it when I'm in a good mood, it still has a relevant place in my heart, unlike a good half of the blasters in this game.
Favoured among Battlefront's noobiest of noobs is the CJ-9 Bo Rifle. It's in the same sphere as Homing Shot and Scout Pistol — its users have skills so bad they could kill an elephant. And yet, at the same time, it seems to kill me about as much as BactaBodyguard EE-3 — with a characteristic melee so dastardly it can 1v1 Heroes, it's no wonder this thing is at the hands of just about anyone looking to be as tryhard as can be. But who's to say that doesn't make it fun to use? Escape Artist Trait Level 3 + Personal Shield, after all, makes the Bo Rifle one of the most annoying things ever. And it's particularly satisfying to crush Top Players in their tracks, only to Ion Shock Emote their sorry faces after getting Fat Boyed to the face. And mono-Bo Rifle melee servers is quite the blast — when you're bored, giving this garbage a spin is always fun. And when it works, it's a whole other story — hate mail is pretty much prerequisite.
But that's where the fun ends, haha. Outside of its electric chair-standard taser, this thing sucks. The actual blaster part of the spectrum is totally not worth the sacrifice for the enhanced melee — it's so appallingly bad that I'm surprised Bo Rifle diehards actually kill things with anything that isn't the melee. With a pathetically low 30 Maximum Damage, average 220 RPM, and frequent inaccuracies establish this gun as one of the worst the game has to offer. At least low-damage guns like the RT-97C have the Rate of Fire and Range to make up for it, but this thing's overly-situational melee really does it no favours, honestly. At least it's a decent counter to the ubiquitous BactaBodyguard combo and can work well depending on the map, but outside of this, it's not worth anyone — not even the most incompetent of noobs's — time. NOT EVEN MINE. AND I LIKE CYCLER RIFLE.
No town is big enough for the two of us—myself and the DL-18. With a Cooling Power tha's fine as cream gravy (20 shots is enuff for any Cowboy fandango), unmatched by all but abbiselfa, I sure as hell can fight like a Cincinnati cat with this 'ere roscoe in my hand. Nothin' beats tha' rootin'-tootin' range, or tha' uncapped rate o' fire — why, in the hands of any Sheriff, any slimy, double-crossing, no-good swindler is sure to be thrown into any slimy, double-crossing, no-good calaboos' — bu' it's quite th' lick an' promis' if I do say so myself, wha' with such a deadbeat Damage — com' o' now, 33 maximum damage? With a damage drop-off of 21? Bosh. Eh ... I gues' I'm jus' bein' a croaker, I oughta hobble ma' lip. Tha' Coolin' Power has go' quite th' bulge.
Okay, Mr. Sherriff — if all of this is "sound on the goose", why only Number 8?
Wel', *ahem* ... it really isn't that great of a gun, haha. Sure, it's got the best Cooling Power in the game, the best Range for any Blaster Pistol in the game, and a Rate of Fire stat and pattern that parallels that of the EE-3, one of the best guns in the game — but yet, it sucks. Sure, even with all of its positives, it has one big flaw, being how underpowered it is. Example: the CA-87 has the worst RPM, Muzzle Velocity, Range, and is joint for the worst Rate of Fire and Cooling Power (while one might argue the DLT-19X has a worse Cooling Power, its shots just have a higher heat per shot, as opposed to a worse Cooling Power), albeit the game's best damage, and, purely because of this, it's B Rank — thereby meaning it's an all-around better gun than the poor C Rank DL-18 who, despite his many boons, is let down by one single shortcoming: it's weak, and so are its niches. That put it into perspective? The DL-18 is great at everything EXCEPT damage, and it sucks. The CA-87 sucks at everything EXCEPT damage, and it's great — at least, it's better than the likes of the DL-18. And while it has 20 shots before overheating (pretty nifty, right?) it actually doesn't have the lowest heat per shot (that title would go to the A280C, which can fire 25 shots before overheating), which means its main niche technically isn't as great as it might have seemed at face value. Well, yes, but who really needs 20 shots before overheating? It might have the biggest Range for any Blaster Pistol, but does it matter? Its Range truthfully still isn't great, not to mention its horrible damage drop-off, etc. At least it's accurate and has a decent Muzzle Velocity. And while it has a few remedies to solve how underpowered it is, such as Berserker trait and, above all, Explosive Shot, turning its 4HKOes into 3HKOes, it doesn't save it from the same mediocre sphere as the likes of the Relby-V10 and DL-44.
But if this is all the truth, why do you like it?
Because of Blast. Because. Of. Blast.
Seriously, the combination of Explosive Shot + Berserker, seriously, is a BEAST. If you're lucky enough to get to Berserker Trait Level 3, in conjunction with Explosive Shot, this thing can 2-shot all infantry without any HP/damage modifiers — which is awesome! Not to mention that you can still fire 10 shots before overheating, in addition to a great Rate of Fire. I'm honestly surprised this combination isn't more common — sure, it's hard to pull off, but if you have the longevity to do so, it's one of the best blasters in the game. Kudos for my 3+ K/D ratio, DL-18, Kudos.
Meet Sana Starros. She's no average Galactic-renowned smuggler — the "wife" of Han Solo, the two were quite the dynamic duo before Solo's big redemption of a slimy, double-crossing, no-good swindler into the Rebel war hero he'd wind up to be. No no, back then he had all sorts of dirty tricks up his sleeve — things dirty enough to betray good women like Sana, in fact. Only typical to the two's stunts, Starros and Solo would pretend to be a happy married couple — yes, Sana was so nice she'd even marry a nerfherder like Han Solo — as part of some sham scam to make off with some sweet sweet Galactic moolah. But not everything went out so well for poor Sana — Solo would wind up making off with her fair share of the cut, in his typical slimy, double-crossing, no-good swindler fashion, and she'd eventually come to the conclusion that FULL-SCALE REVENGE was the only suitable form of payback. So, she'd show her face to a dismaying Han Solo, all fully armed with her trusty EE-4, ready to kick some slimy, double-crossing, no-good swindler butt. And while no long-term damage to Han Solo was dealt, she did inadvertently cause some heat with Leia — yes, the whole "fake marriage" gig must've been pretty awkward to explain to her.
So yes, Number 7's entry might be quite the surprise to some of you. The EE-4? The best blaster in the game is only Number 7?! And yes, it darn well is — and for once, it's not because I think it's so gosh darn over-centralised. I mean, play Carbonite Freezing Chambers — everyone and their dang mother is using this rifle. For most, it's a gift from the gods — its ability to 2-shot at all ranges (at least when RNG is on your side), only augmented by a fantastic Rate Of Fire, and being, in general, one of the easiest guns in the game to use (so long as you're aware of its limits). And you know what, this thing is just that good that people like me that only rate it at the lower end of their top 10 favourite blasters pick it up, aware that, if it's the right map, you pick this thing up and you win. Period. It doesn't matter if you hate it with a passion. You use it and you win. Unless you're terminally ill or something and can't do well with it. Which is pretty difficult, since it's SS Tier.
So, if the EE-4 weapon is so dang good, and yet I don't like it all that much, and it's not because it's so overcentralised, well ... why the hell is it Number 7? Well, honestly, it's because it's annoying to use. The blaster has a maximum damage of only 15 — and the gun has a 6-shot burst. 6 x 15 = 90. That means this thing is a guaranteed 2-shot kill should all projectiles hit. Should all projectiles hit. But the main issue with this is, it's not even my fault if they hit or not — it's RNG! You see, the projectiles on this blaster are spread out in a pattern that's completely randomly generated — sometimes they'll spread around your target, sometimes dead at them. Sometimes you'll 2-shot, sometimes you'll 8-shot. It's not skill-based at all, it's luck-based. The sheer fact that such a huge volume of people literally sleep with this thing is mind blowing. And it's not just the spread, either — it has an awful Rate of Fire pattern, too. It's hard to put it into words exactly and pinpoint what is wrong with this Rate of Fire pattern — sometimes you can fire one round after the other instantly, and sometimes you can fire one round after the other — after a second delay. And being a PS4 player this happens A LOT. Like, all the gosh darn time. Now if you're on PC and spamming Semi-Automatic weapons is no issue, this is no problem, but if you're on console, you can lose gunfights purely because of poor RNG. The entire weapon is grounded upon the unstable foundation of luck, luck, and a little bit of LUCK. And if you don't want to base it on luck, all you have is a mediocre Range and Rate of Fire. But it doesn't matter how much it might annoy me — the real matter is it's still GOOD. It doesn't matter how much RNG you require. It's a two-shot kill at all ranges, it's insanely easy to use, and even straight-up beginners can pick this thing up and dominate. It's favoured purely because, sure, it's built unreliably, but the fact that it has fantastic Damage and a Rate of Fire — something that is very, very rare among its peers — in addition to workable Range and Cooling Power make it an instant fan favourite. But when you're a nerd like me, and you look into its logistics with a keener eye, you'll realise there's a little more to the spectrum than what meets the eye. And that's that it actually kinda sucks when you think about it.
But of course, it's impossible to be in denial that I myself use this thing — if I'm playing a game that I actually want to succeed in, I'll pick this up if it's the right map. And I'll do well with it. REALLY well with it, in fact, far better than if I used my favourites. So I'll spell it out for you: I HATE THIS GUN. But I use it, and therefore I can't dislike it as much as I do, haha.
With its seamless Secondary Fire, the — what, you thought I was gonna say TL-50 Heavy Repeater, didn't you? — K-16 Bryar Pistol is a surprisingly fun gun to use. Its incredible accuracy and Cooling Power make it a truly one-of-a-kind blaster — and those aren't even its most unique traits. At the cost of a scope (but who would need that, anyway — it's accurate enough in third person! (unless you scope to see enemies better, haha) — the Bryar Pistol has a coveted Secondary Fire, whose minimal damage drop-off, fantastic range, accuracy, splash damage, and power can, in the right hands, compose a true murder weapon. And, unlike its heavy blaster alternative, it's actually reliable, being less grenade-like. And while, sure, the Bryar Pistol's nice Cooling Power is ignored, the fact that it patches up every one of its other weaknesses so smoothly is great. Think CA-87 + Focus Fire — it can balance the blaster almost perfectly.
But, unfortunately, not all is sunshine and rainbows for the K-16. For starters, its Damage stat is completely flagrant — supposedly paralleling powerhouses like the aforementioned CA-87 and DLT-19X, the K-16 is literally about as powerful as the TL-50 — and considering they're supposedly complete opposites of one another, Bryar having Damage and Cooling Power and TL-50 having Range and Rate of Fire, this is genuine bogus. The Bryar has a pathetic 25 Base Damage — weaker than the likes of the DL-18, and barely beating out the RT-97C — which dwindles down more than 100% of its original damage to 12 at 40m, meaning it loses more than half of its power over the course of only 15m. Additionally, its awesome Cooling Power isn't great, either — it only gets to fire 15 shots before overheating, which is just as good as the T-21 — which has horrible Cooling Power to begin with. Honestly, this gun's main advantages are truly just drawbacks — and vice versa. See, its negligible Rate of Fire is actually pretty good, and it never felt slow at all in using it, thanks to it being uncapped. Its average Range accomplishes everything you'd need it to and, while its damage drop-off holds off any hopes of long-range kills, its Secondary Fire saves it. And while it is a bit of a CJ-9 Bo Rifle — the main blaster kinda blows, but the Special is cool — the K-16 is simply entertaining to use, whether it's sniping with the only true sniper in the game, its Secondary Fire, or knowing how salty people must be when they get mowed down by this abomination. One-shot headshots are cool, too.
Fulfilling the heavy-duty role of Star Wars Battlefront's mandatory shotgun, the CA-87 is quite the death stick. Its completely unrivalled power ─ 50% more powerful than the game's next biggest juggernaut, the DLT-19X, at short ranges the CA-87 is in the same ballpark as the EE-4. It's a literal hydrogen bomb ─ unexpendable though, the game's only shock blaster discharges blaster bolts so powerful no enemy within its predatorial eye is safe. And me and the CA-87 go waaaaaay back. She was the first blaster I ever picked up, and from that point onward I was hooked into Battlefront. Why, if it wasn't for the lass, this list might not even be a thing ─ or 100-and-something clocked hours that I'll never get back.
But, despite being my most historic weapon, the CA-87 is only mounted at the mere midpoint of this list. And that's because it is the contract that seems great ─ until you read the small-print. Every fibre of its being, barring its accuracy and sheer power, is either one of, or the worst of its kind in the game ─ muzzle velocity? It's the worst. RPM? It's the worst. Maximum range? It's the worst. Damage drop-off? It's the worst. Scope? It's the worst. Cooling Power? It's the second worst. Using the patented shock blaster binds you into a tiny box ─ it's short range or nothing. And while there are means of bypassing its most manifest weakness, such as the Focus Fire Charge Card or use of long-range Star Cards, like the Cycler Rifle or Pulse Cannon, there is no way to run it without having some massive drawback. At least its design is inexplicably satisfying, and countering the ubiquity of Bodyguard Trait has never been done better than pumping their guts full of electricity ─ that's right, electricity. Did I forget to mention that this thing literally tasers people harder than the Bo-Rifle? Just, look it up on Wookieepedia or something, *ahem*, like I did.
Enter the X-8 Night Sniper. With a design that's deceptively petite, albeit a name that's deceptively elite, this blaster pistol is sure to uphold to its many surprises. Let this thing scare you and it'll become the Star Wars reincarnation of Agent J's Midget Cricket in Men In Black. But that's barely scratching the surface of how cool this dastardly thing is: it's Superman. No, literally, it has HEAT VISION. I know, right? When aiming down sights with this little thing, all infantry will flash a light blue. Cool or what? Uh, I mean, HEAT OR WHAT.
Pointless you say? Horrible stats you say? Looks like you already know why I love this thing.
I'm hooked — tell me more!
In using the X-8 Night Sniper, you'll know right off the bat that it has a pretty slow Rate Of Fire and, outside of this, it's generally a jack of all trades. Think Blaster Pistol A180: it isn't bad in any situation in particular, but isn't great in any, either. On the contrary, it has a great muzzle velocity, range, solid damage (40 up to 20m, which gradually goes down to a minimum of 25 at 40m), not to mention that its scope, while useless on the surface, can be amazing when used correctly. For example, when used through a Smoke Grenade, enemies cannot see you — but you can see them. Sharpshooter trait makes this thing dominate, and I've had plenty of games where I've thrown this thing down and killed 5 enemies in a row purely because I stuck to its strengths and played it strategically. But as you'll find with most blasters, being bound to a single Star Card to actually get some use out of it can hurt — especially when it's a Smoke Grenade, which just so happens to be completely passive, hinders teammates, and on the whole is pretty underutilised.
And kicking off the Top 3 entries on this list is the game's signature burst pistol, the SE-14C. The close-range holy grail for all without an Expansion Pack, it's practically Bodyguard Trait if you're playing non-premium. And that's to be expected; thanks to its potential to one-shot kill infantry to the body at point blank range, alongside a fantastic RPM and accommodating Cooling Power, the SE-14C can dispatch enemies faster than you can say the second half of its name.
But unfortunately the SE-14C exists contemporaneously with many other point blank juggernauts, particularly its arch-rival, the EE-4, which generally outclasses it in anything it hopes to do ─ and, consequently, the SE-14C is practically wiped off the surface of the Earth on the maps in which it originally would have performed in its prime. This irrevocable stigma holds the SE-14C back entirely; in my hours of playing DLC maps, I have literally only seen an SE-14C three times. And in playing completely free? It's literally everywhere. It kinda hurts to use a blaster that seems so good on the surface, only to find that it honestly has no place in the Battlefront metagame elsewhere.
But as you all know, the EE-4 is a weapon I myself dislike, despite its featuring on this list. The SE-14C is a poetic example of good over-centralised; it's not Bacta Bomb or Bodyguard Trait, it's something that requires legitimate skill ─ and, when played properly, it's just as good as the EE-4, if not better. And if I'm looking for fun and a little challenge, the SE-14C is surely at my hand.
And did I even mention how satisfying this thing sounds?
Number 2's entry is probably a no-brainer. But if, for whatever reason, you yourself are a no-brainer, I'll give you a hint: it's a burst weapon. It's only the most popular blaster in the game. It's probably one of the most consistent and reliable guns available. That's right, it's the EE-3; excelling at literally every single stat, the EE-3 is, in the eye of myself and many, the best blaster in the game. A stellar performer in any given situation ─ whether at range, or at point blank ─ the EE-3 is borderline flawless it's that good; in fact, the carbine rifle itself is favoured by the most feared Bounty Hunter in the galaxy, Boba Fett ─ his feats ascribed to a number of Jedi deaths so large it'd be difficult to differentiate it from that of Darth Vader's, who spent his entire time under the name doing nothing but slaughtering Jedi and chasing rebel scum.
And I myself, like many, sleep with this thing ─ it's such a good blaster that I might as well have it framed in large all over my living room. Whether it'd be on the Imperial Refineries on Sullust or the sybaritic villas in Cloud City, the EE-3 can consistently dominate until the end. And you've probably noticed a pretty obvious pattern in this Top 10 List ─ I talk about a blaster's great strengths in an opening, and its flaws in a close. But this blaster opens at the close ─ it's nearly impossible to find anything that screams "oh my god this is quite bad!!!111" about the EE-3, and while you can lecture me about how it's semi-automatic, or how it can only fire about 7 shots before overheating, note that these things really don't detract from the bigger picture ─ the EE-3 is a DaVinci-level masterpiece and nothing will stop that. Oh wait ─ perhaps the fact that it's not Number 1.